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System Requirements - RogueSquadron.net
Rogue Squadron

Home > Rogue Squadron

SYSTEM REQUIREMENTS

The following are the minimum system requirements for Rogue Squadron for PC.

Operating System: 100% Windows 95/98 DirectX compatible PC.

CPU: Pentium 166 MHz or faster required.

Memory: 32 MB RAM or higher required.

CD-ROM: Quad speed or faster required.

Graphics Card: 3D accelerated video card required–PCI or AGP with 4MB or higher, Direct3D or Glide compatible required.

Sound: Supports 100% DirectX compatible 16-bit or better sound cards.

Input Device: Supports joystick, mouse or keyboard. Joystick recommended. Also supports Force Feedback joysticks. A joystick is not required to play, however, it is highly recommended that you use one. This is a flying game, after all.

DirectX: DirectX 6.0 or higher. DirectX 6.0 is included on the CD and must be installed prior to playing Rogue Squadron 3D.

In-flight

LucasArts recommends Using a joystick to play Rogue Squadron. However, it is possible to also use the mouse or the keyboard to play the game. Feel free to remap buttons and keys according to your particular playing style.

The default joystick Hat assignment is ‘Look Around.’ Note that in external flight cameras, you can only look left and right, but in Cockpit mode, you can also look up and down.

Camera Views Front, Back, Left and Right. The fixed camera views looking in these directions (mapped to the keyboard buttons Home, End, PgDown and PgUp) cannot be panned with the function ‘Pan Camera’

In-game Pause Screen -if the options are scrolling uncontrollably, please check that your joystick is in the center position, and that the fine-control knobs are also centered.

Screenshots

The F12 key takes screenshots of the action, and creates bitmap files and puts them in your installed game directory, naming them Shot_01.bmp, Shot_02.bmp, etc. Note that a slight pause occurs in gameplay as a screenshot is taken. After quitting the game, you can open these by double clicking on them, if the appropriate viewing application, like Paint, is present. Note that on systems running under D3D, certain front-end screens, like the Video Options, or Player Roster screen, may appear black in the picture. To date, no problems have been noted on machines running under Glide. For more detailed information on D3D and Glide, please refer to the Troubleshooting Guide.